this chapter really surprised me because some of the examples Gee had used to describe various cultural models, have wondered through my head and spilled out of my mouth. some of the examples included seeing a homeless person on the street asking for spare change or the teenager example of him/her telling their parents to "F*** Off!" Some of the responses that Gee mentioned were perfect examples of what I would have said and have said.
after reading and grasping the idea of what Gee thinks about cultural models, i began to compare it with what i thought it was. i thought (and after reading the chapter came to believe that our point of view is very similiar) that cultural models are basically what human beings believe in during a specific moment of time for that specific situation. for example, i would think that calling the stage of toddlers at the age of two is known to be the "terrible twos." i think this group naming is considered a cultural model of our time. im sure we have all heard it before and believe it is to be true since it has been passed on through many generations. do you beg to differ?
Gee's chapters so far has really opened my eyes to what video games may really have to offer besides the "basics." it seems like everytime i play any kind of game, on the computer or on the t.v. since reading this book, i tend to look at it different. i wonder if that was one of the points for reading this book. hmmm?
Wednesday, February 14, 2007
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